Unless you're assuming the van driver was trying to go backwards, your post makes no sense. Human strenght in this case was complimentary to the car's engine strenght, which enpowers only the front wheels.
Can't we do like Mr. Gills and only post pictures, leaving our opinions to, well, ourselves?
I hate clicking on the thread link every time it gets updated and having all my hopes of stumbling upon some funnies crushed by these pointless arguments.
Why should it be "fixed"? It's not like drivers are supposed to hit them in first place. And if by "fixing" it the devs would have to screw the otherwise realistic enough physics model, then it's simply a no-no.
A Google search for 'feel the silence victor van vlaaringen' shows that Feel The Silence was once one of his top tracks on Last.FM, but it isn't featured on Victor's tracklist anymore.
Did you get the version translated by Giovanni Pontiero? He died in 97, but is still considered one of the best translators of Saramago and other Portuguese-speaking authors to English.
Had a very interesting weekend, definitely much better than the first round at SO. Despite being lapped by Rudi at the last lap fo the Feature, I was very happy wit my progress during the race, going from 24th to 17th midway through the race, with many passes and an intense battle with Chebbi and other two cars for several laps.
I apologize for that. We had a very slight touch and you spun, I tried to stop but the car kept going and turned you around in a timeframe of miliseconds. I absolutely did not accelerate to collide you, though.
Ah, yes, then I agree as well. I quite like that healthy battle for the top when it comes to how much realism can by input in a game, but that won't necessarily cause LFS to shut down should it 'lose' the war. As you have well put, LFS's done for fun, so it will only cease to exist when the fun is over. With all its problems, BL1 and XFG is more than enough for me to have some fun racing, so I think LFS' safe regarding its survival.
Of course I'd appreciate if the game kept on being developed at a steady rate, but if I ever get frustrated with the game, I'll be the only responsible for it, for I was the one putting high expectations on a product that never promised me more than what it was capable of delivering when I purchased S2. If I get tired of LFS, and at some point I most probably will, I'll just move on and find something else to amuse me during the times of the day where I should be having some social life. I'll be sad for leaving but won't attempt to take anyone with me simply because I can't realize that by doing 'nothing', the devs haven't actually done anything wrong either.
The lack of progress is definitely bad for the game, but should not make any old users start threads like this. We 'buy' the game as is. There's no monthly fee or continuous donations. I bought S2 for what the game had to offer me at that point, not for what it was promising for the next months. Sure, I'll obviously enjoy new additions when they're released, but I think any complaint re: the devs job would only be fair and justified had the game gone backwards in its development, which did not happen to LFS.
Everyone is entitled to their own opinion but I fail to see any sense in creating another hate thread where the opinion of one individual is passed on as the collective say on that matter.
Completely agree.
Don't see why it needs to be done, but see what you're talking about.
However, I don't agree with this either. LFS is produced by a small independent team of developers. If LFS does indeed 'steal' users from iRacing, great, but no one should consider LFS and iRacing as rivals. Whilst it's perfectly possible for one person to play both games, iRacing is on a different league - there's much more money going on, much more pressure from the users and, if something goes wrong, much more at stake. It's nice to s ee that the iRacing community acknowledges the existance of LFS, but I don't believe we should expect LFS to 'up their game' in order to beat iRacing. The game's future doesn't depend on that.
People come and go, and that's the key principle in LFS' marketing model. I don't think the game will die just yet, although it does seem to me that the number of users worthy talking to (in the forums case)/racing with (in the proper game case) grows in a much smaller rate in comparision to the twats.
Do not believe in that. Unless the game grows so big that iRacing decides to buy it. You wouldn't like that, would you?
I felt this should be announced somewhere, so here it goes:
Through our willingly helpful commanders, Bee and Frag, Epic Racing continues their development by acquiring two racing servers.
One of them, setup and made public just a few days ago, can be found at Epic Racing Public Server. Currently, it is set as your average default public server - albeit allowing users to chose tracka nd arce conditions - but, following the examples of busy servers such as IHR and R2R, as long as there is interest in a more restrict configuration, we can make the required adjustments. ***Hint*** a XFR server. ***Hint***